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Configs and Fortify blueprints

Save cheat settings, move configs without losing them, and keep Rust blueprints separate.

A config stores your cheat settings. A Fortify JSON is a Rust building blueprint. Both can be JSON files, but they are not interchangeable.

Rust DMA configs#

Open Config → Local. Enter a Config Name and press Save Current. To load one, choose it under Config and press Load Selected. Delete Selected removes the selected file.

The current Rust config folder is on your second PC:

%APPDATA%\LimitlessDMA\Rust\config\

It is config, singular, under Roaming AppData—not the old LocalAppData path. Back up files you want to keep before replacing them.

Rust cloud configs#

Open Config → Cloud. Import downloads the selected config, saves a local copy, and applies it. Save to Cloud uploads your current settings. Keep the upload private if you do not want other users to browse it.

Use the menu to save and edit configs rather than hand-editing encoded data.

Apex DMA configs#

The current Apex config folder is:

%APPDATA%\LimitlessDMA\Apex\configs\

Use Refresh after copying a config, select it and press Load, then use Save for changes. Reload reads the saved file again. Default chooses a startup config; it does not mean “reset every setting.” The old configs\Apex\ folder is a migration source, not the current default.

Move a config#

  1. Close the cheat.
  2. Back up the existing file.
  3. Copy the replacement into that game's folder on the PC where it runs.
  4. Open the cheat and load the config from its menu.

Do not mix Rust, Apex, CS2, and External configs. External files belong on the gaming PC. Use the exact product's menu if its folder differs; do not create a guessed CS2 or External path.

Import a Rust Fortify blueprint#

  1. Put the blueprint JSON on the second PC in %APPDATA%\LimitlessDMA\Rust\fortify\.
  2. Open Misc → Fortify, enable Enable Ghosts, and press Refresh.
  3. Choose the Base File and press Import Base.
  4. Use the ghost's Yaw (deg), Height Offset (m), and lock controls to position it.

Unload removes a loaded ghost. Delete Selected File permanently removes the blueprint JSON from the folder; do not confuse the two.

Export a nearby base#

Under Display & Export, set Export Radius (m), choose whether to include deployables, and press Export Nearby Bases. Stand near the base and let the world load first. The export goes into the Fortify folder, not your config folder.

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